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Once again a successful meeting. Mostly everybody showed up: Julia, Darren, Kevin, Susanna, and myself. We spent the couple hours the meeting lasted designing the assets for the Garage Assault. Currently, we have 46 objects, 25 sounds, and 17 level elements to create. The level is going to be a lot bigger than I had originally planned, and I have no problem with that. We’ll also be throwing in lots of environmental puzzles and using Unreal 3’s dynamic lighting to create puzzles and atmosphere. Also, plenty of exploding barrels, some of which will affect the environment and blow holes out in the floor.
Bunnies.
Just kidding. I’m at GDX. So how’s everyone in Savannah?
I’ll make an update on GDX when there’s really something to update. It was funny watching Costikyan freak out when his cell phone rang at the risk of being put into Bogost’s “Time Out” chair but that’s it. K peace ya’ll.

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