Progress - Behind Schedule

Over the next 10 weeks I will be making weekly updates on the development of the “The Garage Assault” level from NightRise. This is, officially, the first major production piece for NightRise, and will be the main setpiece for the eventual demo of the game. It’s a big step, and this blog is here to keep you guys updated on progress. Only now, you’ll get to see something. I’ll be posting screenshots, fly-thrus, commentary, scrawlings, drawings, videos, photos, and a ton of other material too. It’s all for you, the readers.

Now, you may notice that I started this post with the words “Behind Schedule.” This is unfortunate, but not deadly. The only thing I haven’t be able to do is the drawings, which I am going to be getting to tomorrow. Really, I have my entire schedule typed up and I’ve got a lot of reference photos already with more on the way.

All I am missing is 3D Studio MAX 2008, which I have been unable to find. Seriously, I don’t think version 8 will cover what I need to do for this project. So I’m in a bit of panic mode because of that.

I also need to get copies of Adobe Audition 3, Premiere CS3, and After Effects CS3. But those are not as important at this juncture.

So this week, I need to do more drawings and begin modeling. Hopefully I will have a few models done by the end of this week. I am giving myself 5 weeks to model (6 weeks  maximum for finishing textures) and that leaves me another 4 - 5 for putting the level together, with another couple of weeks in there for writing and recording music. I hope I’ve afforded myself enough time, but we shall see.

By the end of this week I am hoping to be “On Schedule.” Keep your fingers crossed.