New stuff for Unreal Engine 3. Soft body actors, better lighting, better shadows, all stuff that gets a big thumbs up from me.

And now my take on “One Hundreds Dogs.” Brenda Brathwaite, a professor of mine and a competitor in this years Game Design Challenge at GDC, has designed what could easily become the next Jetman on Facebook, although it’s more along the lines of Parking Wars. I’m just talking in terms of popularity. It is a game where you and your dog must network to meet many, many other dogs and complete challenges issued to you on Facebook. I don’t know if these challenges are real or virtal; I’ll ask her on Tuesday. However, if they were real, this would be like Parking Wars meets I Love Bees. A very strange combination if you ask me.

I love WordPress and I hate Apple. The Quicktime update popup just made me computer crash for the umteenth time. So I finally gave in and updated. Hopefully that will stop that from happening, but I swear I’m on the verge of uninstalling Quicktime, iTunes,  and even selling my iPod Shuffle if this keeps up.

And now for an idea I had about an hour ago for a game called, “Awesome Opossum” (not to be confused with “Awesome Possum“). In the game you would play as an Opossum collecting food. As you collected food, predators would come at you, tracking you by your heartbeat. You could calm your heartbeat down by feigning death and then the predators would not be interested in you. However, as the game is on a time limit, you would get less points for feigning death overall.