You are currently browsing the monthly archive for September, 2007.
The new website is up and running. Make sure to check it out!
You can also access the site through the old danavisiongames.com address for the time being, but make sure to update your bookmarks!
So the new website is taking a bit longer to set up than I thought. Not my fault. If it’s not up by 3 I’ll try to get this whole thing sorted out.
The old DanAvision Games domain name is coming to an end. After today, you will have to update your bookmarks to go to the new DeviateSoft website, www.deviatesoft.com. This may also cause a few hiccups like broken links and images around the blog and the MySpace, which I will deal with as soon as the new website is up and the old website is gone. I’ll let you all know when everything has been taken care of.
So a while ago I promised I would explain a bit about the ingame uses of the K73 Shotgun and completely spaced on that. So here goes.
First is the primary fire, your standard shotgun blast. The K73 has a good balance between spread and range, and it’s not going to be like if somebody is 15 feet away you can’t hit them. You can hit enemies with it when they’re far away, but it won’t deal nearly as much damage. A closeup hit with the primary fire will deal not only near-lethal damage to most enemies, but will also cause what will hereon be referred to as “Blast Flight.” Think every action movie where the good guy has a shotgun, shoots someone, and that someone goes flying into a bunch of crates, which then fall over on top of him. The sheer awesomeness of the Blast Flight will be dependant on how close the enemy was when you shot them and how many crates, loose bricks, or other PhysX-based objects (yes, you read that correctly) are in the flight path.
Secondary fire unleashes a long stream of fire from the lower barrel of the shotgun, and is unlockable after you have distributed 100 AP (which equals 100,000 EXP) to the shotgun itself. Though the shotgun has dual napalm tanks holding a combined 30 seconds worth of napalm, the flame can only be sprayed for about three seconds before overheating, followed up by another three second cooldown. However, by using short blasts of flame instead of long streams, the flamethrower can be used for much longer periods of time before actually having to cool down. In fact, used sparingly enough, the flamethrower won’t need any cooldown at all.
And, of course, there is the melee attack which the player can use once he has unlocked “Gun Melee” under the Gun Mastery category. This will allow the player to hit an enemy with the butt of the shotgun, knocking them down and making them vulnerable to whichever followup attack they prefer: the blast or the flame.
Successful kills with the shotgun will depend not only on the player’s trigger finger, but also with stringing together chain attacks with the various ammo types and Gun Mastery Combos available to the player (more on Gun Mastery Combos later).
For more information on the K73, see both the Makin’ Guns post and The Moment You’ve Been Waiting For post I made about it.
“I think it’s irresponsible for Wii to come out with a controller that looks like a gun so kids can play games simulating shooting. What kind of message are we sending as parents when we buy these things for our kids?”
Yes the Wii Zapper looks like… a gun. Right. I’d say the Zapper looks as much like a gun as a tricycle looks like a Harley-Davidson 2008 VRSCDX.
These so-called concerned parents would make a decent point if and only if they could answer no to this question: Does your child own a water gun? Because I hate to break it to you, but that water gun is a much more accurate act of actually shooting someone real than shooting a virtual person. Not that I’m dissing water guns. I love water guns. Heck, I still try to get water fights going during the summer. Not because I have primal, built up rage from playing video games, but because it is fun. And if you are denying your kids fun, then why are you a parent in the first place?
Then there’s the other problem. People are acting like this is new technology. Unfortunately for them, Light Guns have been around since 1936 (see: http://en.wikipedia.org/wiki/Light_gun). Meanwhile, quotes like “Nintendo ought to be fined for introducing to 4-9 years old kids a “toy” that promotes guns” ignore things like light guns, water guns, nerf guns, or even when kids play “Cops and Robbers.” So guess what? Nintendo hasn’t introduced anything.
So yeah just my two cents. Sorry about all the political ramblings lately. Actual NightRise update at some point soon.
It’s a little known fact, but Grandma Moses was born today. She’d be 147 years old. Happy birthday, Grandma Moses!

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